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The player is awarded this score in addition to any unused balls remaining to get their final score for the level. When the player clears the board of orange pegs, as announced by the song "Ode To Joy" and the message "Extreme Fever", the bottom of the level is replaced with five bins of different point values that the ball will fall into. Style points are awarded for making difficult shots such as striking two orange pegs consecutively that are a distance apart, or by getting lucky bounces off the ball catcher. Additionally, for each shot, one random blue peg will be marked purple and revert to blue after the shot if it is not struck striking this peg will further boost the player's score. Each struck peg earns points, with further bonuses gained by hitting numerous pegs on a single shot, and by clearing orange pegs, which builds up a scoring multiplier up to 10x when all but a few orange pegs remain. Points come from two main sources: striking pegs, and style points. In addition to clearing the board, the player is challenged to get high scores with each shot. In the final five levels of the Adventure mode, called "Master" levels, the player can select which of the Peggle Masters they want to use.
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Other abilities will have effects that activate on the next shot or for several more shots one ability shows the ball's path including rebounds, while another will extend the length of the ball catcher. Some abilities activate immediately one ability causes a second ball to be generated from the green peg when struck. Each of the Peggle Masters has a unique special ability that is activated when the player strikes one of the two randomly selected green pegs on the board. Failure to clear the board with the allotted number of balls will require the player to restart the level, while completing this objective will allow the player to progress forward to the next board.Įvery five levels in the Adventure mode correspond to playing with one of ten "Peggle Masters", cartoon characters that help the player. The player begins each level with ten balls (twelve on the non-Touch iPod version) to clear the orange pegs, but may earn more by landing the ball in the ball catcher, or by earning high scores on single shots. Struck pegs are also removed if the ball is stuck on them. Pegs light up when hit, and once the ball either falls through the bottom of the screen or is caught by the ball catcher that moves back and forth along the bottom in a fixed manner, the pegs will be removed. The goal of each level is to clear the board of the twenty-five random pegs that are turned orange at the start of the level, by using a ball launcher located at the top center of the screen to strike one or more of the pegs. Each level features an arrangement of approximately one hundred blue "pegs", positioned to correspond with the level's background picture, inside of three walls on the top and sides (leaving the bottom opened), along with other fixed and moving features. Within the game's main "Adventure" mode, Peggle is divided into fifty-five levels. The following section was copied from Wikipedia. Bjorn the Unicorn is apparently the main character, and the leader of the Peggle Institute.
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The game revolves around shooting a ball, and trying to get enough points by hitting pegs, to fill up the meter. Peggle is a puzzle videogame developed and published by PopCap Games.
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PopCap Games, Q Entertainment (Nintendo DS)